03版 - 中华人民共和国和德意志联邦共和国联合新闻声明

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In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.

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But doing a perfect job of rendering complex SVG doesn’t do us much good if it slows GTK applications down too much. Recently, we’ve started to look at the performance implications of SVG rendering.

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